Path to Pixar

Table of Contents

GitHub

roadmap.png

1 First Step – Ray Tracing

1.1 Scratchapixel Articles

1.2 Ray Tracing in One Weekend

Book

main.jpeg

Figure 2: Cool! This is my first graphic demo.

2 CANCELLED CMU 15462 (fall 2019)

2.1 Quiz

  1. TODO
  2. DONE Numerical Linear Algebra
  3. DONE Basic Vector Class
  4. TODO
  5. TODO
  6. TODO
  7. TODO
  8. DONE Fractal Pterodactyl
  9. TODO
  10. TODO
  11. TODO
  12. DONE Color Conversion

2.2 Assignment

  1. TODO DrawSVG
  2. TODO Mesh Edit

3 Offline Rendering

3.1 Physically Based Rendering

3.1.1 TODO CONTENT

  1. Introduction
    • pbrt: System Overview [0/1]
      • [ ] Scene Representation
    • Parallelization of pbrt [0/3]
      • [ ] Data Races and Coordination
      • [ ] Conventions in pbrt
      • [ ] Thread Safety Expectations in pbrt
    • A Brief History of Physically Based Rendering [0/2]
      • [ ] Research
      • [ ] Production
    • Further Reading
    • Exercises
  2. Geometry and Transformations

4 Other

4.1 linear algebra (fall 2011)

4.1.1 Unit I

  1. DONE
  2. DONE
  3. DONE
  4. DONE

Author: Bunny

Created: 2019-11-09 Sat 10:47

Emacs 27.0.50 (Org mode 9.2.6)