Path to Pixar
Table of Contents
1 First Step – Ray Tracing
1.1 Scratchapixel Articles
1.2 Ray Tracing in One Weekend
Book
Figure 2: Cool! This is my first graphic demo.
2 CANCELLED CMU 15462 (fall 2019)
2.1 Quiz
- TODO
- DONE Numerical Linear Algebra
- DONE Basic Vector Class
- TODO
- TODO
- TODO
- TODO
- DONE Fractal Pterodactyl
- TODO
- TODO
- TODO
- DONE Color Conversion
3 Offline Rendering
3.1 Physically Based Rendering
3.1.1 TODO CONTENT
- Introduction
- pbrt: System Overview
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Scene Representation
- Parallelization of pbrt
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Data Races and Coordination[ ]
Conventions in pbrt[ ]
Thread Safety Expectations in pbrt
- A Brief History of Physically Based Rendering
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Research[ ]
Production
- Further Reading
- Exercises
- pbrt: System Overview
- Geometry and Transformations